
Increases the amount of damage dealt by auto-attacks for all disciplines. Reduces damage taken from magical attacks. Reduces damage taken from physical attacks. Increases the chance of landing a direct hit, dealing 1.25x more damage than a normal hit.ĭirect hit probability is determined by the following function: Ī character's base Direct Hit Rate is equal to. A character's base Determination is equal to. A character's base Critical Hit attribute is equal to, which grants a base 5% chance to critically hit for 1.4x damage.Ĭritical hit probability is determined by the following function: Also increases the potency of critical hits. Increases the chance of landing a critical hit, which greatly increases damage or healing dealt. Also increases Attack Magic Potency for healers. Increases Attack Magic Potency for all disciplines except healers. Important for all disciplines and found on most equipment, but grants a greater HP boost to tank disciplines. Increases Attack Power for disciplines who use it as their primary attribute. Increases Attack Power for all disciplines except those who use Dexterity as their primary attribute. All combat disciplines have a stat as their primary attribute that features on most of their equipment, while Vitality appears on most equipment regardless of discipline.Ī character's base attributes before equipment or other outside modifiers are determined by the following function: Attribute The main attributes of a character for Disciples of War and Magic classes.

Does not regenerate naturally, instead being replenished by specific actions available to those mechs. Replaces MP bar.Įnergy points, used while piloting mechs such as the G-Warrior and those found in Rival Wings duties. While gathering, it will increase with each gathering attempt but will not regenerate over time. Regenerates over time when not gathering. Required to use certain abilities while gathering. Gathering points, used for Disciples of the Land classes.
RPG MAKER XV DAMAGE SCALING FULL
Instantly refills to full when not crafting.

For this reason, it is wise to be conservative with CP, particularly when lower levelled. CP will decrease when crafting abilities are used, and once the CP runs too low, certain abilities can no longer be used. All characters have 10,000 MP and a passive MP recovery rate of 200 MP per 3 seconds (boosted by Piety for healer disciplines), or 250 MP per 3 seconds in PvP.Ĭrafting points, used in crafting for Disciples of the Hand.

Is used as any Disciple of War or Magic class, but applies mostly to Disciples of the Magic who will use MP the most. Maximum HP at level 80 is calculated by the following function: Regenerates over time, and can be regenerated using healing abilities. As damage is taken, HP will decrease once it reaches zero, the unit is KO'd and must either be Raised or return to a home point.
